The Substitution Augmentation Modification Redefinition Model (SAMR) developed by Dr. Ruben Puentedura, offers a method of seeing how computer technology might impact teaching and learning. It also shows a progression that adopters of educational technology often follow as they progress through teaching and learning with technology. As teachers move along the teaching and learning continuum, computer technology becomes more important in the classroom but at the same time becomes more invisibly woven into the demands of good teaching and learning.

Check out the Padagogy wheel by Allan Carrington in which he looks at Learning Design and its connections with attributes, capabilities and motivation through the SAMR model. This Taxonomy is targeted at university teaching but is equally relevant to K-12 classrooms – Allan’s message for educators is don't jump into learning outcomes, activity design and choosing technology without first reflecting on student attributes and capabilities, then how to improve motivation and engagement.

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Go to Allan's blog for the latest interactive version of this wheel.

Check out my Pinterest board which contains a series of links related to SAMR and to the transformative use of technology in education in general.

Mapping media to the curriculum - what do you want to create today

Wesley Fryer, has created a wonderful resource page called β€œMapping Media to the Curriculum”. Not all of the links are finished but he has completed enough for you to get the general idea. Click on the link above to explore the different media. The image below is just a screen capture to whet your appetite!
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Wesley starts with the simple question: What do you want to create today? I like the way he focuses on the end product, defines its purpose and the skills involved and then outlines what tools you could use to achieve this. This reinforces my belief that it's not the tools themselves that are important but rather what you do with them. There are MANY practical examples in this resource that could be applied to the languages classroom to upgrade a traditionally taught lesson.
This Pinterest board reinforce the idea that the use of technology such as iPads must go BEYOND using apps to play games, replace worksheets and kill & drill activities, and have a focus on transformative and pedagogical use.